Bewise Day Conference 2010

by Frédéric Colin 5. March 2010 15:36

Maybe you know Bewise, Vertice's sister company, fully specialized on Microsoft technologies.

For the fourth consecutive year, Bewise organizes in Toulouse (France) a free technical conference with the participation of Vertice.

Vertice will be happy to welcome you on its booth to present Nova 2010 Range, on April 1, 2010.

If you are in Toulouse on that date and if you love rugby (*), please register and come see us.

(*) The event will take place in the Ernest Wallon Stadium (Stade Toulousain headquarters).

Tags:

Bewise | Vertice

Nova By Vertice at Imagina 2010

by Frédéric Colin 24. February 2010 14:31

Vertice wanted to thank you all for coming to meet us at Imagina 2010. Here are some photos of the event. Enjoy!

 

 

 

 

 

 

 

We need you!

by Frédéric Colin 28. January 2010 09:23

Vertice will propose in the coming weeks 2 internships. One oriented 2D/3D graphic and the other developer-oriented real-time 3D.

So if you love art, the challenge and if you want to reach our team during an internship (and possibly more if affinity), drop me an email at fredATvertice.fr.

Incidentally, the intership will be paid and will take place in Toulouse (France). I know that passion does not care this kind of detail, but it's better when it's said!

In fact, if you're interested, don't forget that an interview should be prepared ...

Tags:

Vertice

Nova 2010 trailer...

by Frédéric Colin 21. January 2010 20:50

You should know that Nova 2010 range will be launched at the beginning of the second 2010 quarter. This version will be the largest in terms of new features we've ever made! Here are the first four unveiled:

  • DirectX 10 and shader 4.0 support
  • New engine for real-time shadows
  • Nova Web Player view: support IE, Firefox, Opera, Safari and Chrome
  • New formats for importing files from 3D software (.fbx, .dxf, .x, .obj, .3ds, .dae)

More news soon!

Wishes

by Frédéric Colin 23. December 2009 12:15

Tags:

Vertice

News from San Jose: the summit inside

by Frédéric Colin 1. October 2009 00:30

A promise is a debt that we may not forget! So, here's some news from our expatriate from NVidia San Jose Summit.

After a long travel, Yann, David and Sebastien are ready to do their best to present our technologies:

David used an internal Vertice tool to make Powerpoint presentation in 3D:

Oh! Did I mentioned that San Jose is in the United State Of America? Here are some interesting pictures to prove it. Fans will understand and appreciate!

NVidia: Emerging Companies Summit

by Frédéric Colin 26. September 2009 22:33

Do you know that Vertice was chosen among 60 companies in the world's most innovative to participate at the NVidia Emerging Companies Summit? We will present our technologies during these 3 intensive days.

Yann Faure, David Catuhe and Sébastien Callens will be at San Jose to lead a few seminars and will be pleased to meet you if you're there. Please come see us!

More news soon live in San Jose (California) by our team

Interview: the vision of 3D by our Art Director

by Frédéric Colin 17. September 2009 17:09

Hi Mitch,

 It’s a great pleasure to welcome you to this short interview. 

1.       Can you introduce yourself and what’s your job in Vertice?

Hi everyone. I’m known as Mitch here at the Vertice HQ, but my real name (the one that my mother gave to me) is Michel Rousseau. I’m actually the Art Director of Vertice. 

2.       According your experience, why an Artistic Director may be interested in 3D Real Time or Interactive 3D?

Good question. In fact, I’ve been working for years in industrial CGI production and I have always been interested by the "game dev" world and all that is relative to that.  I think that my creativity and my knowledge of the 3D environment is appropriate to make real time contents more attractive. 

3.       A long time ago, maybe in a galaxy far, far away, can you describe your experience in non serious gaming such as Slash parties and so on ?! Why this experience is so significant for you today?

Well, in fact, yes, it was in a distant galaxy… I met my friend David Catuhe (lead programmer of NOVA) as he was looking for a 2D artist at that time. The goal was to achieve a nice demo for a regional demo scene contest. My first real time experience. Such a mess. 2 hours before the dead line, our demo (for 3DFX graphic boards) was too heavy to fit the requirement of the contest. All of my textures were divided by four by David. Hum. Then, I took the 3D role and created my first real time models and asked David to make significant changes in his code to fit what I was asking for. And we finally won one , then two contests and so on.

That is when I really get aware of all the limitations of the real time pipelines, and when I could possibly take some advantages. Real time process can be a nasty thing, when you’re talking directly with a developer. However,  that experience helped me a lot to find a job in a real time environment. And finally, that led to NOVA. 

4.       For you, is it really essential to design and develop a 3D engine mainly drived by artistics’ needs?

Ho yeah, it is the big thing. I worked for a company where all the graphic process was done by scripting things under vi, and the graphic content was created by specific tools on Unix OS. When something crashes in these conditions, you can’t get no help, until you can grab a developer by the neck! I assume it’s how the world goes round: just figure out how the web grows. In the early nineties, you needed a developer to create your websites. Then come programs such as Frontpage or Dreamweaver that gave back the graphic process to the people who knows it. Now, with the Web 2.0 specs, everyone can create  a blog.

It’s quite the same thing with 3D engines, except may be in High end solutions, like video game, for instance or for big real time projects. Today, a designer, an architect or a 3d artist can create easily 3D contents for real time purpose with minimal knowledge of the process (with a good tool of course!). From a little product project to a big real time city. 

5.       What would your advice to a young Graphic Designer starting with Nova? What are the secrets and your method?

Read the manual? Ok, seems stupid, but it works. Then ask to a NOVA Master. You can found one easily on the NOVA website, forum section. As a young padawan, you need to start carefully, and pay attention to all the little tricks you may find. So, don’t start with a too complex project. Make something you can handle! Making shadows with real time dynamics objects is not appropriate if it’s your first experiments… Find a tutorial on our website and practice a lot. Then, with experience will come bigger projects. Eventually, you can be trained by me, in our nice sunny town. I Don’t want to be too much self-esteemed, but, I have actually a pretty good level for NOVA purposes ;-). Finally, you can ask us for projects consulting.

Well, Mitch thank you very much for the time spent with me.

It was a pleasure, Fred... 

Hum, Mitch, one more thing … Everyone in Vertice knows that you are fond of Goldorak and there are many rumors about a new demo on this subject... Can you tell us more and can we see something?!

Hoo, damn. David leaked again! Well, as it was a secret project, for years, I was not under pressure… Now, I am. In fact, the Goldorak (grendizer) project comes to be useful for debug purposes and never get more accurate than that. But, well, it’s a kind of poison as well as a private joke. I really can’t finish that demo. Each time, something blows all the project up… I must be on the sith or seventh  version of the Grendizer project. But it is still alive. If you’re interested, you can found some WIP screenshots on my personal french blog. I will have to finish that now…

Let me introduce myself!

by Frédéric Colin 2. September 2009 18:47

It’s been some time I publish on this blog and I realized I had not introduced myself. It's time for me to fix this error!

I'm Frédéric Colin, the new Vertice Production Director. Before, I was Production Director in Bewise, the Vertice sister company that I created with Yann Faure and David Catuhe in 1999.

I'm very exciting to share my knowledge in Production Management with the home team Vertice. My job will be to industrialize the Vertice Production while keeping in mind to preserve what has made Vertice what it is: teamwork, quality, high tech, respect. So I'll bring the necessary rigor for a structure that grows.

Besides this, I'm fond of technology in general and Microsoft development technologies especially. I wrote many articles (in French, I apologize for English people!) you can find on the following websites: Bewise and TechHeadBrothers community.

In this blog, I will try to show you a little more the workings of the Vertice team, but from the inside.

Enjoy this blog! 

 

Nova demonstrated at Imagina 2009. Episode 1 : the trip

by Frédéric Colin 3. February 2009 19:58

We are very proud to present Nova Product as a Platinium exhibitor at this great conference that takes place at Monaco this Week.

Yann Faure, Sébastien Callens, Sacha Leroux and myself we will be on stage on the stand number 45/46.


The trip was terrific because of the weather! A one minut video to show you:
Obviously, I have compromising items for the Vertice team while preparing the event the day before. If you are interested, just mail me!

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